How to Talk about Videogames by Ian Bogost
Computers2015 · 197 pages · ~4 hr read

How to Talk about Videogames

by Ian Bogost
Where to get it

As an Amazon Associate and Bookshop.org affiliate, BookMatcher earns from qualifying purchases.

About this book

Videogames! Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don't watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn't. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the "rivers and fields" that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: "God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study."

Listed under Computers · Design, Graphics & Media · Graphics Tools · Games & Activities

About How to Talk about Videogames

What is How to Talk about Videogames about?

Videogames! Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster.

Who wrote How to Talk about Videogames?

How to Talk about Videogames was written by Ian Bogost.

What books are similar to How to Talk about Videogames?

Explore our curated recommendations for books like How to Talk about Videogames by Ian Bogost, matched by theme, writing style, and atmosphere to help you find your next read.

Where can I buy How to Talk about Videogames?

You can buy How to Talk about Videogames in print or ebook through the Amazon and Bookshop.org links on this page — Bookshop.org purchases also support independent bookstores.